| In the early to mid 1960s, Milton Bradley | | | | getting too close to land can be very |
| came out with some interesting games all | | | | dangerous. The game itself isn't very |
| marketed under the label of American Heritage | | | | complicated and honestly not all that |
| games. These were all war based games and at | | | | interesting either, but it does contain some |
| the time were very popular. Unfortunately, | | | | really cool miniatures that you can play with |
| they drifted off into obscurity and are now | | | | and the board is very colorful. Not one of |
| some of the rarest games around if you can | | | | Milton Bradley's better efforts.In the year |
| even find one. Collectors are getting a mint | | | | 1963 the American Heritage series continued |
| for some of these.The series started in 1961 | | | | with Dogfight. This was a World War I air |
| with the Civil War Edition. This game was a | | | | battle game between the American and German |
| very scaled down Civil War battle game. Each | | | | air forces. The game is a very light version |
| side had only 22 pieces consisting of 10 | | | | of WW I air combat and not for really serious |
| Infantry, 10 Calvary and 2 Artillery pieces. | | | | gamers. Each side gets 6 planes divided into |
| In order to do combat with an enemy piece you | | | | 2 squadrons of 3 planes each. You have to |
| had to line up your piece adjoining it in | | | | try to maneuver your planes around so that |
| some way, either side to side or facing the | | | | you can get a clear shot at an enemy plane |
| piece. Also, in order to defeat the piece | | | | without getting shot yourself. For each |
| you had to have superior battle strength. | | | | plane you shoot down you get a token. These |
| Infantry and Artillery had the greatest | | | | tokens are used to get cards. The player |
| strength of 2 and Calvary had a strength of | | | | with the most cards at the end of the game is |
| only 1. You could combine your pieces in any | | | | the winner.The final game in the series was |
| way but in order to attack with Artillery you | | | | Hit The Beach. This game came out in 1965 |
| had to have a Calvary piece with it. To | | | | and was a WW II edition of the marines |
| remove a piece you jumped over it, except | | | | landing at the Japanese beach. In this game |
| Artillery pieces did not jump. The game was | | | | both players are the Americans and the object |
| won by removing all the pieces of the other | | | | is to be the first side to reach the Japanese |
| side. However, your opponent could surrender | | | | HQ. The Japanese defense forces are |
| if he felt there was no way for him to | | | | obstacles to both players in this game. In |
| win.The next game in the series was the 1962 | | | | this game each player has 6 pieces composed |
| edition of Broadside. This was a game that | | | | of 2 Marines, 2 Infantry, 1 naval landing |
| was probably based off the old wars between | | | | support ship and 1 strategic air support |
| Britain and Spain during the pirate days, | | | | aircraft. If when moving your pieces you |
| though no actual description of a timeline is | | | | land directly on an opponents piece, you send |
| given. The object of the game is to position | | | | that piece back to the start. This is |
| your frigates in such a way as to take shots | | | | ultimately how you become the first one to |
| at your opponents ships and knocking out one | | | | reach the Japanese HQ. This was probably the |
| of its masts. There are also land based | | | | most interesting and exciting of all the |
| cannons that can attack enemy ships so | | | | American Heritage games. |