| In the early to mid 1960s, Milton Bradley came out | | | | enemy ships so getting too close to land can be very |
| with some interesting games all marketed under the | | | | dangerous. The game itself isn't very complicated and |
| label of American Heritage games. These were all war | | | | honestly not all that interesting either, but it does |
| based games and at the time were very popular. | | | | contain some really cool miniatures that you can play |
| Unfortunately, they drifted off into obscurity and are | | | | with and the board is very colorful. Not one of Milton |
| now some of the rarest games around if you can | | | | Bradley's better efforts.In the year 1963 the |
| even find one. Collectors are getting a mint for some | | | | American Heritage series continued with Dogfight. |
| of these.The series started in 1961 with the Civil War | | | | This was a World War I air battle game between the |
| Edition. This game was a very scaled down Civil War | | | | American and German air forces. The game is a very |
| battle game. Each side had only 22 pieces consisting | | | | light version of WW I air combat and not for really |
| of 10 Infantry, 10 Calvary and 2 Artillery pieces. In | | | | serious gamers. Each side gets 6 planes divided into 2 |
| order to do combat with an enemy piece you had to | | | | squadrons of 3 planes each. You have to try to |
| line up your piece adjoining it in some way, either side | | | | maneuver your planes around so that you can get a |
| to side or facing the piece. Also, in order to defeat | | | | clear shot at an enemy plane without getting shot |
| the piece you had to have superior battle strength. | | | | yourself. For each plane you shoot down you get a |
| Infantry and Artillery had the greatest strength of 2 | | | | token. These tokens are used to get cards. The |
| and Calvary had a strength of only 1. You could | | | | player with the most cards at the end of the game |
| combine your pieces in any way but in order to | | | | is the winner.The final game in the series was Hit The |
| attack with Artillery you had to have a Calvary piece | | | | Beach. This game came out in 1965 and was a WW |
| with it. To remove a piece you jumped over it, | | | | II edition of the marines landing at the Japanese |
| except Artillery pieces did not jump. The game was | | | | beach. In this game both players are the Americans |
| won by removing all the pieces of the other side. | | | | and the object is to be the first side to reach the |
| However, your opponent could surrender if he felt | | | | Japanese HQ. The Japanese defense forces are |
| there was no way for him to win.The next game in | | | | obstacles to both players in this game. In this game |
| the series was the 1962 edition of Broadside. This | | | | each player has 6 pieces composed of 2 Marines, 2 |
| was a game that was probably based off the old | | | | Infantry, 1 naval landing support ship and 1 strategic |
| wars between Britain and Spain during the pirate | | | | air support aircraft. If when moving your pieces you |
| days, though no actual description of a timeline is | | | | land directly on an opponents piece, you send that |
| given. The object of the game is to position your | | | | piece back to the start. This is ultimately how you |
| frigates in such a way as to take shots at your | | | | become the first one to reach the Japanese HQ. This |
| opponents ships and knocking out one of its masts. | | | | was probably the most interesting and exciting of all |
| There are also land based cannons that can attack | | | | the American Heritage games. |